

The improvement can only be built on tiles owned by a civilization or city-state that you have open borders with. Unique improvement: Feitoria – Only the Nau can build this.This naval unit starts with one free promotion, has lower maintenance, and has two charges to build Feitorias.

Unique unit: Nau – Replaces the caravel.This building is part of the Campus district chain and comes after the library.


However, international trade routes also gain +50% to all yields. Portugal’s unique ability: Casa da India – International trade routes (i.e., those that don’t go to your own settlements) can only reach cities on the coast or those with a harbor.João III’s leader ability: Porta do Cerco – +1 sight for all units +1 trade route capacity whenever you meet a new civilization open borders with all city-states.Note: For more information, check out our Civilization VI: New Frontier Pass guides and features hub.Ĭivilization VI: New Frontier Pass – Portugal deity guide Here’s our deity guide to help you with Portugal and its leader, João III, in your Civilization VI: New Frontier Pass playthrough. Indeed, with its trade-focused capabilities, this maritime powerhouse can outshine even Mansa Musa and Mali. * The AI receives this Builder after completing its first District.įinally, it is worth noting that in Gathering Storm, city-states will begin the game with Ancient Walls on Immortal and Deity difficulty.Īdded in the Rise and Fall expansion pack.Īdded in the Gathering Storm expansion pack.Portugal is the final civ to join Civilization VI‘s brimming roster, at least at the moment. The bonuses conferred to both human and AI players on each difficulty level are listed in the table below.Īll of the information presented here comes from a forum post on CivFanatics and the game's XML files. cannot learn from and react to the player's strategies by changing their own accordingly), but instead behave based on a very long list of if-then statements, the game makes the AI leaders more challenging opponents by giving them advantages on higher difficulty levels. Since the computer players are not controlled by advanced AI (i.e. In order from lowest to highest, the difficulty levels are as follows: The difficulty level is a game setting in Civilization VI that allows players to compete against AI opponents matched to their skills and desire for challenge.
